Friday, October 31, 2008

Rhetorical Analysis 8: Source for Paper B

http://www.whattheyplay.com/media/images/press/vid_today.html

One of the sources for my paper is part of a news report on MSNBC about a website called "What They Play." This website shows parents specific content of video games so they can judge what is appropriate for their children.

The argument that is being made is that parents have tools available to them to help them navigate through the confusing world of video games. The target audience are parents that are not gamers but have children that are, and don't know which video games are appropriate for their children.

In the report, the website owners appeal to their own authority by explaining how they test the games. Each game is played for around 50 hours, or until the testers can find each of the descriptors the ESRB says is in the game. They also appeal to emotion by trying to empathize with the parents' confusion.

The argument is sufficient, because they show the work that they go through for each game so that they can efficiently inform the parents about the specifics of the game. The argument is also typical, because they explain how there is a need for their services and how they work to fulfill them. It is also accurate, because when you go on the website there are all of the resources that they promised. Lastly, the argument is relevant, because parents worrying about what their kids are playing is a problem that is prevalant in today's society.

I believe this argument is efficient, because it doesn't try to focus on what is good or bad in video games in such a small amount of time--instead, it just focuses on what is being done to help parents learn for themselves what they can do.

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